Remove 2001 Remove Presentation Remove Production
article thumbnail

Sound and vision: the 3D animation of Reggie Perry, Jr

Creative Boom

looked at the Savannah College of Art and Design in 2001, the fees were too high for him to attend Georgia's famous art school. Even his showreel is original – using a variety of creative skills, he presents his portfolio like a voice-activated virtual reality journey through his finest projects. When Reggie Perry, Jr.

Animation 348
article thumbnail

UX Chunking: a new digestible product design process

UX Collective

Many product design activities at multiple stages often overlap and prevent us from seeing the bigger picture of our workflow. As product designers, we are always trying to improve upon our work, constantly revolving around challenging problems and the never-ending search for effective and efficient solutions.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Product design is going down a weird path, but we can still save it

UX Collective

Iconic scene of 2001: A Space Odyssey (1968) The golden age of software design I started my design career in quite an unexpected way. But then you look at most of the digital products around and… they're not so impressive anymore, are they? All products look the same anyway, who cares? It's a general feeling. Every time.

article thumbnail

How do product design teams converge on an idea?

UX Collective

In this work, I used Slack messages from 32 product design teams as input into a specific type of topic modelling algorithm and used the statistics from these resulting models to represent the product design process. I present the communication qualities of successful design teams and a thematic analysis of the resulting topics.

article thumbnail

Jamstack CMS: The Past, The Present and The Future

Smashing Magazine Graphics

Jamstack CMS: The Past, The Present and The Future. Jamstack CMS: The Past, The Present and The Future. In the 2000s we had a showdown of two popular blog publishing platforms — MovableType in 2001 and WordPress in 2003. Most CMSs have basic staging/production content workflows, which work fine for simple websites.

article thumbnail

Patterns are good

UX Collective

The concept of a pattern library in interaction design/human-computer interaction began to gain recognition in 1997, when Jennifer Tidwell presented her scientific article on the topic at the annual conference on human factors in computing systems (ACM/SIGCHI). Today, the way we interact with products is changing.

Patterns 122
article thumbnail

How to Make a Brand Image?

Graphic Design Junction

Philip Kotler, the Father of Marketing’ describes Brand Image as: Brand image is a set of beliefs, ideas, and impressions that a person holds regarding an object – Kotler (2001). How do you stand out from the competitors offering the same product or service? Business Goals / Mission and Vision.

Brand 131