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UX Chunking: a new digestible product design process

UX Collective

Many product design activities at multiple stages often overlap and prevent us from seeing the bigger picture of our workflow. As product designers, we are always trying to improve upon our work, constantly revolving around challenging problems and the never-ending search for effective and efficient solutions.

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Product design is going down a weird path, but we can still save it

UX Collective

Iconic scene of 2001: A Space Odyssey (1968) The golden age of software design I started my design career in quite an unexpected way. But then you look at most of the digital products around and… they're not so impressive anymore, are they? All products look the same anyway, who cares? Go beyond digital.

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How do product design teams converge on an idea?

UX Collective

Is it possible to track, and in the future, guide, a design team's activities by analyzing their digital communication? In this work, I used Slack messages from 32 product design teams as input into a specific type of topic modelling algorithm and used the statistics from these resulting models to represent the product design process.

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Positive stories from freelance creatives to boost your mood in a recession

Creative Boom

And here's one that almost every freelancer can anticipate in their future: that serendipitous moment of seeing your designs on products, posters, or publications in a public space. There's something quite magical about a real, physical book, which perhaps explains why this antiquated media format continues to thrive in the digital age.

Freelance 491
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Anime Architecture celebrates iconic fictional cityscapes

Creative Review

The images were all created between 1988 and 2010, during which, as the book’s author Stefan Riekeles notes, the anime industry went through significant changes as the result of new digital technologies. Final production background Shuichi Kusamori © 2001 Tezuka Productions/Metropolis Committee. 7 et al. .”

Animation 104
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Patterns are good

UX Collective

According to Alla Kholmatova (2017) articulating the purpose of design patterns early in the design process can help to avoid duplication and inconsistencies as the product grows. By identifying and documenting perceptual patterns, designers can create a more consistent and coherent visual language for their products.

Patterns 122
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How to Make a Brand Image?

Graphic Design Junction

Philip Kotler, the Father of Marketing’ describes Brand Image as: Brand image is a set of beliefs, ideas, and impressions that a person holds regarding an object – Kotler (2001). How do you stand out from the competitors offering the same product or service? Business Goals / Mission and Vision.

Brand 131